>> Well, I think the gratification for me is a job well done first off
but it's also seeing the team kind of meld and gel together
so that it becomes a really high performing team.
You can see the growth.
Literally from day one you go through a little bit of turmoil,
kind of feeling out how the team works together, then suddenly it takes off.
You just feel a click and the energy takes off and everybody's pulling together.
That for me is the most gratifying part.
And then, of course, getting to the finish line and actually releasing the product.
I don't so much like the early planning stages.
That to me, it's, you know, you have to do it.
I enjoy assembling the team.
I think that's a neat thing to be able to actually pick people that you would
like to have work on your team and kind of vision the roles for them to play into.
Beyond that, I mean the execution piece of it is really what I get out of it and, you know,
working around obstacles, bridging gaps between different functions, whether it be sourcing
or manufacturing or quality function or technology function.
Getting all those people to work together, even though I don't have authority over all of them,
I still have to figure out how to make it work.
>> Sure.
>> Which is kind of exciting.
You never know what's going to happen.
Right? Some of our molds are very complex and so we have molded plastic parts.
We might have a 16-cavity mold or a 32-cavity mold.
Those molds don't always come out properly the first time,
so we have do dimensional inspections to make sure the parts are what they're supposed to be
and sometimes it's a repetitive process, recognizing that some molds may take four months
to actually design and build, okay, and then get
into a qualification stage that can drag out for months.
It can get very frustrating when you're looking at a deadline that says, "I need it now."
So we run into issues with that on occasion.
That to me gets frustrating because the work is done.
You already have a design that works and is functional.
Why can't I get the parts that I need for production and bridging
that gap can get very difficult at times.