>> My name is a Brad Hines [assumed spelling],
and I'm a computer games programmer working for Daybreak Games Company.
So I write game systems.
So they're kind of the bigger pieces of video games.
Not the graphics.
It's kind of how the game works, so I write the code that makes the game actually function.
A designer comes up with an idea that they want something to happen in the game.
Like, for example, the game that I'm working on right now, they came up with an idea
that they want to be able in the game
to construct player-made bases around the game world.
So I pretty much implemented the entire system of how you get the resources that they make,
that they use to make these player-constructed bases.
So I kind of am the tool for going from what the designers come up with
to actually seeing it in the game.
So I currently am working on PlanetSide 2.
I worked on PlanetSide 1 as well.
They're the first really massively multiplayer online first-person shooter games.
So they're kind of unique in the realm.
And they're still fairly unique.
There's a lot of games that kind of say that they want to be like it
but they're not to the scale that our game is.
I mean, because our game has thousands of people playing on the same servers at a time.